Resume updated on: 16 / 12 / 2022
View my resume: [ View Curriculum Vitae as PDF ]
Name | Brian Cox | |
Nationality | Belgian | |
Current location | Shanghai, China | |
brian.cmd@hotmail.com | ||
Website | http://www.briancox.be | http://www.briancox.eu | |
Date of birth | 31/05/1988 |
December 2019 - Present (> 3 years) | Shanghai, China
Project roles: | Programming Manager on Cygnus Enterprises | |
Lead Programmer on Cygnus Enterprises |
March 2017 - October 2019 (2 years 7 months) | Shanghai, China
Project roles: | Senior UI Programmer on Far Cry: New Dawn | |
UI Programmer on Far Cry 5: Lost on Mars | ||
UI Programmer on Far Cry 5: Hours of Darkness | ||
UI Programmer on Far Cry 5 |
2019 - Present - 8 Semester 10 Groups – 16 Classes of 2 Hours per Semester | Shanghai, China
University lecturer: | Teaching my own course of Unity Game Development using C# |
2021 - 1 Semester of Online Classes of 2 Hours per Session | Shanghai, China
University lecturer: | Teaching Unity Game Development and consulting student teams with technical solutions for their projects |
2018 - 2 Semesters 2 Groups – 14 Classes of 3 Hours | Shanghai, China
University lecturer: | Teaching C# Console Application Programming | |
Teaching Introduction to Unity |
April 2016 - March 2017 (1 year) | Horsham, United Kingdom
Project roles: | UI Programmer on Halo Wars 2 | |
UI Programmer on Halo Wars 2: The Nightmare Awakens |
December 2013 - April 2016 (2 years 3 months) | Twycross, United Kingdom
Project role: Gameplay Programmer on Sea of Thieves
July 2014 - January 2015 | September 2015 - April 2016 (1 year 1 month)
Project role: Main UI Programmer on Rare Replay
January 2015 - September 2015 (8 months)
Project role: UI & Game Flow Engineer on Kinect Sports Rivals
December 2013 - July 2014 (7 months)
February 2013 - December 2013 (10 months) | Delft, Netherlands
Project role: C++ Gameplay / UI Programmer on Age of Wonders III
July 2013 - December 2013 (5 months)
Project role: C++ Gameplay / UI Programmer Intern on Age of Wonders III
February 2013 - July 2013 (5 months)
2011, 2012 & 2013
Student job as a college teacher (6 lectures / year) | C++ / 3D / Preproduction | Digital Arts & Entertainment
2009
Intern / Student job at Wondergraphs (5 months) | UI Graphic Designer / Flash Animator / ActionScript coder
2006
Internship at Beta Nine (2 months) | 6th year of high school informatics
2010-2013
Digital Arts & Entertainment | Howest Kortrijk | Professional Bachelor degree | Graduated with Honors
2009
Erasmus Exchange student at TAMK (5 months) | Interactive Media Program | Tampere, Finland.
2006-2010
Communication & Multimediadesign | Media & Design Academy KHLIM Genk | Academical Master degree
2004-2006
Digital art (2 years of extra curricular activities) | Art academy Hasselt | Diploma digital art
2004-2006
Informatics (5th-6th year of highschool) | Koninklijk Technisch Atheneum 1 Hasselt | Highschool degree
2000-2004
Math & science (1st-4th year of highschool) | Koninklijk Atheneum 1 Hasselt
Dutch | Native language | |
English | Very good | |
French | Average |
Coding languages | C++ | C# | |
Coding software | Microsoft Visual Studio | MonoDevelop | |
Game engines | Unity | Unreal Engine 4 | XNA | |
Multimedia coding | ActionScript 3.0 | CSS | xHTML | Lua |
2D Graphics | Adobe Photoshop, Adobe Illustrator | |
3D Graphics | Autodesk 3D Studio Max, Autodesk Mudbox | |
Video Graphics | Adobe Premiere Pro, Adobe After Effects |
Game development & programming
Graphic design (3D and 2D)
Videogaming & eSports
Indie game development & game conferences
2018
C# university lecturer for 14 classes at Shanghai Vancouver Film School
Setup the game development competition for Search for a Star 2017
2017
Received the title of '30 Under 30 2017' by Develop.
2016
Got 3rd place in Creative Assembly's company gamejam called FrancoJam 2016 with our game 'Memories of Wizaria'.
2015
Created a videogame application which enables people to play using eyetracking technology.
Received the 'Best Team Award' in Rare's company gamejam called RareJam 2015.
Developed a grid based level editor system as an extension of the Unity engine simplifying gamedevelopment and speeding up level creation.
2013
Passed the 3ds Max 2014 Certified Professional Exam with a score of 91%.
Received the award 'DAE Top Ace' for being the best overall DAE student of 2013 by Howest university.
Achieved 2nd place with my team in the Brains Eden game jam competition out of 31 teams from universities all over Europe.
Graduated with honors and received a score of 90% for my internship at Triumph Studios as a C++ gameplay programmer on Age of Wonders III.
Got 3rd place in the local finals of Microsoft Imaginecup with my team for the game 'Solipsism'.
2012
Released a game (Quantum) as a launch title on the Windows 8 app / game store.
Ported a game (Quantum) from Windows 7 (for PC and Xbox360) to Windows 8 (for PC, Xbox360 and Tablet).
Obtained the title “Autodesk Student Expert” for helping other students during my studies and teaching Autodesk 3ds Max in a summer program.
Getting in the top 100 final teams for the Microsoft ImagineCup in the game development category with my team called ‘Floating Isles’.
2011, 2012 & 2013
Taught C++ and 3D in a summer program as a student lecturer at my college ‘Howest – DAE’.
2010
Developed a basic BCI system (Brain-Computer Interface) using the NeuroSky MindSet for my master thesis project.
Contacted by NeuroSky corporation and mentioned on several blogs. Project made in Unity.