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Game Character

Modelling software:

3DsMax

Texturing software:

Adobe Photoshop

Project duration:

2 weeks

Conclusion:

As my final assignment of 3D in Digital Arts & Entertainment I had to create a lowpoly game character based on myself.
Modelling the face took quite some time to make the character resemble myself.
This project was a good practice to learn and understand the basic topology of a lowpoly game character.
The texturing was done in Adobe Photoshop using photo textures. The character is also fully rigged and skinned to a standard biped.
(*Note: the background environments I have not created, they just act as a scene to display my character in.)

Staticstics:

3748 Polys | 7448 Tris

Renders & Viewport grabs: