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Halo Wars 2: Awakening the Nightmare


The Creative Assembly in collaboration with 343 Industries


Creative Assembly's custom engine

Code language:

C++, Actionscript 3.0

Job title:

Console UI Programmer

Employment duration:

10 months (April 2016 - February 2017)

Personal work:

• Implemented FireFight Frontend UI
• Multiplayer UI improvements
• Career service records & statistics
• Managed data from C++ to Actionscript using in-house graphical flow editor
• Integrated UI art and prepared it for code linking
• Collaborated with the game designers and artists to ensure quality in all aspects of the game
• Provided technical feedback on art assets for performances and feasibility
• Actionscript support for the technical artists
• Working together with the QA team to help distribute bugs & take responsibility of certain UI features
• UI feature implementation & bug fixes and support

Halo Wars 2: Awakening the Nightmare - E3 2017 - 4K Trailer: