This tool allows the user to create gridbased levels and place levelblocks and other models in a scene.
The LevelEditor will convert the scene into XML Data and is able to Save / Load the level scene.
After the XML Data is generated it is possible to generate the created 2D level as a 3D level in Unity.
The generated objects will be placed on the correct position and will automatically have the required scripts needed to function in Solipsism.
This project was created as a WPF application using XAML and the ModelViewViewModel design pattern.
Project duration:
2 weeks
Video:
Conclusion:
This project was very helpful to create new levels fast for our game called Solipsism.