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scar
Scar
Modelling software:
3DsMax
Texturing software:
Adobe Photoshop
Project duration:
2 weeks
Conclusion:
I spend a lot of time modelling to get as much detail as possible, this is still a work-in-progress project.
In a future update I will further improve the textures.
Staticstics:
4013 Polys | 7816 Tris
Viewport grabs (Xoliul Shader):
Textures: