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Scar

Modelling software:

3DsMax

Texturing software:

Adobe Photoshop

Project duration:

2 weeks

Conclusion:

I spend a lot of time modelling to get as much detail as possible, this is still a work-in-progress project.
In a future update I will further improve the textures.

Staticstics:

4013 Polys | 7816 Tris

Viewport grabs (Xoliul Shader):

Textures: