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Shrine

Engine:

UDK

Texturing software:

Adobe Photoshop

Project description:

I have worked on this project as a particle artist/programmer and lighting artist, the 3D model was provided to me by Regis Le Roy (3D lecturer at DAE).
I have also created the spritesheets for the particle emitters in Adobe Photoshop.

Project duration:

2 days

Video:

Conclusion:

This project gave me a good understanding of the UDK particle system creation process.

Ingame screenshots: