During this project I had to refactor and optimize pre-existing code taken from a DirectX and PS3 tutorial.
I had to come up with my own project architecture and make the project as crossplatform as possible using shared methods and variables for both platforms.
By the use of #define and #if defined I was able to create a crossplatform program architecture for a realtime tesselation application for Windows and PlayStation 3.
Using a PlayStation 3 DevKit I was able to complete this project.