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Crossplatform application (Windows & PS3)

Software:

Microsoft Visual Studio 2010

Code language:

C++

Project description:

During this project I had to refactor and optimize pre-existing code taken from a DirectX and PS3 tutorial.
I had to come up with my own project architecture and make the project as crossplatform as possible using shared methods and variables for both platforms.
By the use of #define and #if defined I was able to create a crossplatform program architecture for a realtime tesselation application for Windows and PlayStation 3.
Using a PlayStation 3 DevKit I was able to complete this project.

Project duration:

3 weeks

Code samples:

View code

Video:

Conclusion:

This project was a good challenge to develop and write code for different platforms as well as analysing and refactoring pre-existing code.

Application screenshots: